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You have to burn the rope song
You have to burn the rope song











you have to burn the rope song

That’s why the boss is a square and the player a circle with a hat to vaguely disguise it. The reason things look like they do is because 1) I thought it would fit with the retro style and 2) that I’m not a graphics-guy.īoth the player avatar and the boss had more elaborate designs that I had to simplify a lot when it came to animating. KB: The graphics are just graphics, I didn’t put any kind of meaning in the graphical design. Why the black hat and pink boots? They don't really match? If there was a variable outcome, it would be more of a game, and the more interesting theme of interactivity and false choices would have been more obvious. For one, I should have added a way to die. So, yeah, there are numerous ways I think I could have made it more focused without ruining it. We never meant for it to be some kind of in-joke or a meme. I think that kind of backfired, though as a result, it is vague and unfocused, and we went way to deep with the silly joke, with the game manual, walkthrough, etc.

you have to burn the rope song

That’s what we tried to do with the game and everything that surrounds it. I mean, a joke is often funnier if the one who tells it stays in character and says it with a completely serious tone of voice. KB: Both me and Henrik think the best kind of humor is the kind where you’re not really sure if it is supposed to be funny at all. If you could start the project over again, what would you do differently? Any ideas you now have that you think would have communicated the joke better in your mind?

you have to burn the rope song you have to burn the rope song

Maybe it’s not the most profound satire it is silly, but then the whole game is supposed to be funny. They give you the illusion of interactivity, but of course they don’t matter at all. KB: If you see it from the “ YHTBTR is about difficulty”-angle, it sure seems odd, but if you see it from the “ YHTBTR is about limited/non-existent interactivity,” it makes more sense.īoth the ability to throw axes and the option to go up the left or the right set of staircases are examples of false choices. Why bother including the ineffectual axe-throwing ability at all - it seems misleading, considering almost all other aspects of the game's design work to help the player efficiently reach the end? I think Henrik used Reason for the music. KB: I used Adobe Flash 9 and FlashDevelop for coding, MS Paint for sprites, Mappy to create the tilemap, and Dr. Now I’m at the School of Future Entertainment, where I’m studying game programming, and so far it has been great. So I went to this university to study game development, I stayed there for two years before I realized it wasn’t for me. I continued playing around with Flash for many years as a hobby until I realized I wanted to make games professionally.

You have to burn the rope song code#

It had this great feature where you could just drag and drop lines of code it was a fantastic way to be eased into the world of programming. I was originally drawn to it because I wanted to animate, but then the code editor was just too much fun. Kian Bashiri: I started with Macromedia Flash 4 in 1999. What kind of background do you have making games? Here, he shares what he would do differently given the chance to remake the game, and also what other projects he's been working on since YHTBTR's release. We spoke with Bashiri about You Have To Burn The Rope, nominated for the Innovation award at this year's Independent Games Festival (part of Think Services, as is this website). Mazapán's programmer, Kian Bashiri, a 21 year old studying at School of Future Entertainment in Sweden, admits that he created the game as a joke, a commentary on difficult games and on titles that patronize their players. You Have To Burn The Rope ( YHTBTR) is unambiguous in its efforts to ferry players to its ending, providing instructions for defeating the game's sole enemy, not only in its first seconds after starting up, but also in its title.Īfter players have burned the rope holding up a chandelier, dropping it onto the Grinning Colossus boss - which can be completed in less than a minute - they're treated to screenshots recounting their perilous journey, as well as a song praising their bravery and perceptive assessment of the task at hand.













You have to burn the rope song